Developer - Platinum Games
Publisher - Microsoft Studios
Director - Hideki Kamiya
Producer - N/A
Composer - N/A
Platforms - Xbox One
Release dates - N/A
Modes - Single-player
Mislim da će i ovo na PC. Koliko sam skužio MS će sad kad dođe W10 sve manje gurat exkluzive za Xbox One a sve više će biti PC i Xbox One. OK, dosta igara neće doći na PS4, ali zato na PC svakako da.
Jeli ti zelis reci da je najbolje imati dobar gaming PC i PS4?
Ja ispunjavam oba uvjeta :bk:
8 minuta demoa (produžena verzija).
Sviđa mi se sviđa.
Izgleda da imaju problema s FPS-om. Na nekim je mjestima iznenadujuce nizak. Kazem iznenadujuce jer Platinum inace nema s tim problema. Ali vjerujem da ce to ispraviti, ipak je to Kamiya.
A sad dojmovi. Ocekivao sam nesto ovog tipa. Veliki open-world akcijski rpg. I dobio sam to. Dizajn, kao i uvijek, maestralan. Protivnici lijepo dizajnirani, zmaj zakon. Glazba... pa... nije moj stil ali je daleko od lose.
Sam gameplay, ne znam, nije Bayonetta ali izgleda dosta sporo. Naravno, ne mogu suditi po 5 min dugom traileru ali se nadam da ce postojati dubina u combatu jer, ako nista drugo, po tome je PG poznat. 🙂
EDIT: I naravno da mi se svida i naravno da zeljno iscekujem daljnje informacije. Samo, imam problem, ne znam kak cu pokupovat sve te konzole i igrice koje zelim. :sad :gameri
Uostalom i Bayonetta ima veće FPS dipove u nekim non fight dijelovima.
To je riječ o PS3 verziji koju ipak ne treba dovoditi u vezu s ovim budući da Platinum Games nije radio taj port. Na X360 se Bayonetta vrti bez problema.
Ima još vremena do izlaska igre tako da će i fps trzavice zasigurno biti riješene.
Izgleda da je Microsoft kriv za ovakvu "slampavu" prezentaciju.
Negdje sam procitao da je netko napisao (stvarno ne mogu naci site) kako je doslo do nekakvih tenzija izmedu producenta iz Platinuma i glavesina iz MS. Vjerojatno zato sto nisu zeljeli prikazati igru koja nije barem donekle tehnicki spremna. Jer ovo im se stvarno nikad nije desilo. Cak ni na manjim naslovima kao sto je LoK.
However, I can honestly say that if there’s ever an opportunity, that makes sense for me or the studio, to work with Capcom again I would very much welcome that opportunity. Of all the publishers, not just Japanese publishers or partners, I can say with confidence that Capcom still holds a very, very special place in my heart and I love them dearly. It’s one of my favourite companies.
And why I say that is because they really helped shape me to who I am today. I spent a long amount of time with them and they helped me grow into who I am. They are one of the few remaining companies in Japan… you know we’ve seen so many other companies being merged and bought out and acquired but they remain the Capcom that they started out as. So seeing that strength and power that still is Capcom today is very reassuring. And it shows the confidence, it shows the love and passion of what they do. So I really do welcome the opportunity to work with Capcom again.
Having said all of that, we are working hard on Scalebound 1. And if it does well, and everyone at Microsoft is excited to work on it, and they come to me and say, “We really want to make Scalebound 2 with you Kamiya-san” then I’m gonna be in a really hard place. Because I don’t know what is gonna help me decide who to work with, with Capcom on the other side.
There are people that think I was let go or fired from the team or from the staff at Capcom, but that is not what happened. It was just time for me to work with my partners and friends and colleagues, who I wanted to work with, and start a new venture and create new opportunities for ourselves. So I left of my own will and my own desire, to form Platinum Games with some other colleagues of mine.
So that is the truth, and I actually felt a little bad for leaving. Because Capcom tried to stop me leaving and joining my other partners at Platinum. So there’s a sense that if there’s ever a chance that we can not only work together but help bring new life into maybe a Capcom title, or work on a Capcom partnership, then, again, I would very much welcome the opportunity.
Many of us are still very much in touch with some of our old colleagues at Capcom. And in fact, right after I return from Gamescom I am meeting up with Jun Takeuchi [producer of Onimusha 3, Lost Planet, and Resident Evil 5 – GC] at Capcom and we’re gonna talk about what’s been going on. And this is long overdue.
And so there are things that we always casually talk about, dreams that we want to realise, and I think it’s not just us. I know that there are fans out there that also want to see… maybe something perhaps happening between Platinum Games and Capcom. So… not alluding to anything or not suggesting anything, but if there is a chance, or if there is an opportunity to work together, that would be something I would proactively lean towards to see what they have in mind.’