No Man's Sky
 

No Man's Sky  

Stranica 1 / 25
 

Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
05/05/2015 2:01 pm  


Developer: Hello Games
Izdavac: Hello Games
Platforme: PS4, PC (kasnije)
Zanr: Adventure
Izlazi: 2015.


No Man's Sky is a procedurally generated open universe game. Players take the role of a planetary explorer with a spacecraft, allowing them to explore the surface of numerous planets and interact with the flora and fauna, and take to space, engaging in combat with hostile forces and travel to other planets. Planets and other features of this universe are procedurally generated; though initially built based on a 32-bit number processor, the final game will use a 64-bit seeding key, with the developers stating that this allows for more than 18 quintillion possible planets. The game will have online features that allow players to share details of planets they have visited with other online players, and will allow players to visit these planets through a large galactic map once they have upgraded their ship for hyperdrive capabilities. In August 2014, the developers announced that the game would be playable offline.

The game will feature planetary exploration, deep oceans, space-based battles, resource gathering, and potential predators on the various procedurally-generated worlds. Each world has its own ecosystem with potentially unforgiving conditions, such as desert worlds with large carnivorous worms. Players are initially given an uncharted universe to explore, where information about any planet's characteristics and lifeforms may be shared and updated with others.

No Man's Sky does have a larger goal, to reach the center of the galaxy, driven by the availability of resources to the player, which improve as the player moves towards the center of the galaxy. Players need to collect, sell, and trade resources to acquire better ships and more fuel that lets them explore the more-centralized areas of the galaxy. Hello Games' co-founder Sean Murray stated that a player could reach the center of the galaxy with between forty to one hundred hours of gameplay without focusing on any additional exploration, but will hope players instead find themselves involved in other activities enabled by the open nature of the game, such as managing a trade route or studying all the possible flora in the universe.

IZVOR:WIKIPEDIA



Gameplay Trailer


No Man's Sky Technology


Explanation


https://www.youtube.com/watch?v=IRQarCZaokY
A Look at No Man's Sky



Citiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
06/05/2015 3:50 pm  


Currently Confirmed Features


IZVOR: Reddit | /r/NoMansSkyTheGame/


General:

  • It’s a science fiction game
  • Coming to PC, but will be a timed exclusive for the PS4 Edge
  • Almost everything is procedurally generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category. Edge
  • No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again Rock, Paper, Shotgun
  • Uses an alternative periodic table to help create environmental diversity Edge
  • There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations Edge
  • The Atlas will be an important part of the lore  IGN Video Interview
  • There will be an antagonist of sorts - the Malevolent Force Edge
  • Don’t expect cutscenes, dialogues or much text within the game. Edge
  • More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later Edge
  • 2015 has been confirmed as the release date. (Game Informer January 2015 Edition)
  • There's a wildly abstract intro sequence inspired by the ending of the movie 2001: A Space Odyssey. (Game Informer January 2015 Edition)
  • There will probably be mod support for PC gamers. Game Informer
  • The game size will maybe be around 5GB. Game Informer
  • Aiming for 60fps, but no guarantees. Game Informer Podcast

Gameplay:

  • Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will Edge
  • If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad) Edge
  • The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one Edge
  • Resources can be combined Edge
  • There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration Edge
  • Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere Edge
  • There is an in-game encyclopedia where you can view all the rare creatures you've scanned once uploaded Edge
  • It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies.  IGN Video Interview
  • Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players  IGN Video Interview
  • It’ll always be first person VGX Video Interview
  • This isn't a game about staying on one planet and setting up shop, this isn't core to the game. You can stay on one planet if you want though, it’s up to you Gamespot Video Interview
  • There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending Edge
  • You don't have an inventory, but you do have a sort of bank account. Giant Bomb (around 31:50 time)
  • Any employment in the game will net you money and you can use this to buy equipment Trusted Reviews
  • There will be ancient artifacts for you to find which could reveal the secrets of the universe. Homepage
  • Can see friends location and stats on galaxy map. In game messaging system has been teased. If you fly past another player, you might never even know it's a real person. (Game Informer January 2015 Edition)
  • However if you do see another player, it'll be the first time you realise what you character actually looks like, but you'll still just see their suit, not what's inside. (Game Informer January 2015 Edition)
  • Money is called units, and can be earned from almost everything you do. Blowing up ships, gathering and selling resources, discovering anything new. (Game Informer January 2015 Edition)
  • You will gather resources with the mining laser and grenades, and can only see resources in a special scanning mode. (Game Informer January 2015 Edition)
  • If you start attacking other ships, then the station in that system will release the galactic police force on you, which will remember you and be more likely to attack unprovoked in the future. The same goes with the various factions, which respond based on how you treat them. (Game Informer January 2015 Edition)
  • Upgrades to suit and weapon don't vanish on death (Game Informer January 2015 Edition)
  • List of some possible upgrades: (Game Informer January 2015 Edition)
  • Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (affects manoeuvrability), hull (separate stats to allow landing in toxic, corrosive, and radioactive environments), engine (general speed), hyperdrive (hyperspace jump distance), cargo space (split between cargo and hyperdrive fuel), cloaking
  • Suit - shields, resource capacity, jetpack (height and hang time), air hazard (separate stats for toxic, corrosive and radioactive environments, liquid hazard (length of time submerged in water, acid, and alcohol)
  • Weapon - laser beam, plasma grenade, energy shot, scan distance, scan type (certain things can't be scanned until this is upgraded)
  • It's possible to be totally alone in a system, or you could jump in and be attacked by a large amount of pirate ships. Game Informer Podcast
    Multiplayer:Game Informer
  • This is not an MMO.
  • Your friends will show up on the galaxy map, but they will be a long way away.
  • You will be able to see other players, but can only see a few at the same time. So if loads of people gathered in the same place, they wouldn't all see each other.
  • Friends will not take priority when it comes to who can see who.
  • If you do see another player, then there won't currently be any indication that it's another player rather than just another AI.
  • The first time you see another player will be the first time you see what you look like. It'll still just be a suit though, so you won't see inside.
  • The player character looks different than anything else you'll see.
  • There will be a way for players to communicate with each other, and leave little messages. And there will be a place where you can leave them, which will be connected. So from one place you could see things from other places as well.

Universe:

  • Same universe for everyone Edge Online
  • Everyone starts in their own solar system, so people will be very far away from one another to begin with. Trusted Reviews
  • Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else Sony Video Interview
  • There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries Edge
  • Made up of multiple galaxies Stuff and Edge Online[/size and Game Informer Podcast
  • The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare The Verge
  • There will be lots of barren planets, but they can still have valuable resources on Edge
  • Planets will generally only have one type of resource on Edge
  • "In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay." Edge Online
  • How planets are created will be based on some simple rules. For example, the distance from the sun will determine the likeliness of there being moisture. The type of sun (Yellow Sun, Red Dwarf, Red Giant etc) will affect the quality of light on the planets. The colour of the water in the atmosphere will derive from what liquid it is. MIT Tech Review
  • Not all players start on equal terms. Some starting planets will be harsh, some will have rare resources. (Game Informer January 2015 Edition)
  • First point of interest on your starting planet will be your ship (Game Informer January 2015 Edition)
  • Galaxy map has several zoom levels: (Game Informer January 2015 Edition)
  • The most zoomed out one is a view of the entire galaxy with an imposing black hole in the centre. A small dot shows your location.
  • The next zoom level allows you to freely swoop through the stars, where you can scan stars to get more information about them, for example how many planets each star has, or any special properties like extra resources. If online you'll learn additional things like if it's been discovered, and what class of space station is there.
  • The next one allows you to examine the planets individually. If other players have already explored the planet, you get a detailed rundown of its points of interest. If not, then it's up to you to go and explore them.
  • Malevolent force is a robotic army. They maintain the balance of the universe and patrol around on some planets. If you are just strolling around, they will ignore you. But if you start killing creatures or carving out resources and they see this then they will attack. So far there's a bipedal version and quadruped version. These aren't procedural, so you can learn how to deal with them. They will attack like traditional first-person shooter enemies, shooting lasers, strafing, and taking cover. (Game Informer January 2015 Edition)
  • Current estimate to get to centre is 40-100 hours. The minimum being for people who go straight for it as fast and efficiently as possible. Hello Games can adjust this before release though. (Game Informer January 2015 Edition)
  • Regarding what's in the centre of the galaxy, this will be kept a secret. It'll be a nice moment for people, and Hello Games are hoping that they won't want to share what they see. (Game Informer January 2015 Edition)
  • Every now and then, in the galaxy map, you'll see a star twinkling because someone has made a discovery. Game Informer
  • At the moment, there aren't any NPC's (meaning someone standing around at a trading post for you to talk to). They don't feel it would add too much. Game Informer
  • There are twin stars. Game Informer
  • There won't be gas giants. Every planet can be walked on. There are ones that look gaseous though, which is kind of what the toxic planets are. Game Informer
  • Can fly manually between systems if you want, but it would take a very long time. Game Informer Podcast
  • The galaxy map will have waypoints, and also a mini-map to help navigate. Game Informer Podcast
  • Some planets will have rings around them. Game Informer Podcast
  • There are many different types of stars, some of which don't exist in the real world. Game Informer Podcast
  • It's possible that there will be planets entirely covered in sand or water. Game Informer Podcast

Ships:

  • You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe The Verge
  • Can enter a ship almost instantly, without any laborious animations. (using Triangle) Edge
  • You don’t get massive ships - you will stay in quite small ships The Sixth Axis
  • You can only buy ships that are docked at space stations The Verge
  • There are three main classes of ships: Fighter, Trader and Explorer Edge
  • Each class has multiple prototypes Edge
  • Fighters are light and symmetrical Edge
  • Trader craft tend to be bulkier and slower, but with heavier weapons Edge
  • Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight Edge
  • Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them. Edge
  • Enhancements are hinted to be more interesting than simply more power or a faster rate of fire Edge
  • They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for Edge
  • A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship Edge
  • The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship. Rock, Paper, Shotgun First Look and Rock, Paper, Shotgun Interview
  • You will have the equivalent of a whistle to call your ship over, so long as it’s close by Edge
  • You can no longer summon your ship. Game Informer
  • After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships Edge
  • There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate Edge
  • Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more” Edge
  • Landing will be simple and straightforward Edge
  • Space combat will be arcadey Edge
  • Better ships will be found further into the galaxy, where combat will also be harder The Sixth Axis
  • Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump. The Sixth Axis
  • A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel. The Sixth Axis
  • Hyperdrive fuel and cargo space share the same storage, so while it might be good to take resources to another system to sell for more, you'd have to figure out whether it's worth it. (Game Informer January 2015 Edition)
  • In ship combat, different weapons have different specialties. Lasers specialise in melting shields, while plasma projectiles do heavy damage to ship hulls. Torpedo pack a punch, but not as fast as others. There's no ammo to worry about, but you do need to keep an eye on cool-downs. (Game Informer January 2015 Edition)
  • If you die in a ship, you basically just lose the ship and cargo, and have to save up for a new one before you can leave the current system. But you don't lose money or upgrades. So you'll just end up in a basic life-pod, and have to go to the nearby space station to buy another ship, or planet to get more resources. (Game Informer January 2015 Edition)
  • So if you were to lose your ship in the centre of the galaxy, you can still bounce back from that. It'll just take some time. (Game Informer January 2015 Edition)
  • You can't currently steal ships. Game Informer
  • Ships cannot fly underwater. You will just crash. Game Informer Podcast

Planets:

  • Planet sized planets Sony E3Video Interview
  • On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button) The Verge
  • You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though Edge
  • Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature. Playstation Blog
  • Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names Edge
  • Suits and weapons can only be upgraded at trading posts on planets The Sixth Axis
  • Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc Edge
  • You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner) The Sixth Axis
  • There are grenade like plasma balls Edge
  • You can blow holes in things Edge
  • There will be combat situations on planets  IGN Video Interview
  • You have a compass (the heart in the middle of the screen at the top) IGN Developer Commentary
  • There are procedurally generated rooms Rock, Paper, Shotgun
  • The suit nullifies gravity Eurogamer
  • Need to take oxygen levels and inventory into account when travelling further from parked craft Game Master
  • If you die on the ground, will respawn at ship, but lose everything you are carrying Game Master
  • Trading posts are dotted around planets, and there is more than one type. Some might buy up resources, some might be specialised for specific upgrades to your suit and weapons, and not every store stocks the same inventory. (Game Informer January 2015 Edition)
  • Shops have ratings that determine the general quality of goods they can sell. (Game Informer January 2015 Edition)
  • If you see a ship you like, for example at a trading post, you can follow it back to a station to buy it. (Game Informer January 2015 Edition)
  • Don't get any reward for killing creatures, so there's no incentive to wipe out every living thing you see, but you can if you want. (Game Informer January 2015 Edition)
  • There'll be portals to different random planets closer to the centre of the galaxy, in rare alien temples that you can discover. The one they saw had a central spire surrounded by a ring of portals to different places with two giant flying snakes circling above. Each portal requires a different weapon or combination of weapons to open. Can't take ship with, so need to gather what you can on other side and go back through the portal. (Game Informer January 2015 Edition)
  • Floating land masses will be rare in the final game (Game Informer January 2015 Edition)
  • Currently, planets have a single biome across the entire surface (Game Informer January 2015 Edition)
  • There will be weather on planets, but it'll probably always be the same on that planet. So if you see rain on a planet, then you're probably on a rainy planet, and it probably rains there pretty much all the time. Game Informer
  • It shouldn't be possible to get stranded on a planet. That would be a bug. Game Informer Podcast
  • There are carnivorous plants. Game Informer Podcast
  • It's possible that there will be hostile life that can kill you in one hit. Game Informer Podcast
  • There will be some very large creatures (not sure about godzilla size though). Game Informer Podcast
  • You will be able to sprint. Game Informer Podcast

Space Stations:

  • The general shape of space stations indicate the quality of items within, and multiple docking bays mean there will always be an open parking spot. (Game Informer January 2015 Edition)
  • If you land in the docking bays in a space station, you can get out and browse tradable cargo or stroll down the line of ships to check out stats and prices. (Game Informer January 2015 Edition)
  • What you can buy depends on who is there. Could see a ship you like and want to buy that just flies off before you get a chance. (Game Informer January 2015 Edition)
  • Some space stations look like Death Star or Borg cube, and can be attacked. Can't be destroyed because there has to be a space station in every system, but can damage them enough to lower their rating. No reward for doing so though, but you can be rewarded for attacking the police it sends out to attack you. (Game Informer January 2015 Edition)
  • There won't be much to do inside stations aside from looking at and purchasing new ships. It's basically a ship showroom as Sean has mentioned. Game Informer Podcast

OdgovoriCitiraj
viper89
Član Moderator
7 fcoina
Član: prije 4 godine
Postova: 13698
06/05/2015 4:13 pm  

Odlicno sredjena tema. Bravo


OdgovoriCitiraj
Maroon Gamer
Bronze member
0 fcoina
Član: prije 4 godine
Postova: 485
06/05/2015 5:35 pm  

Igra ima jako zanimljiv koncept i ima ogroman potencijal, kako će to sve izgledati kada izađe ne znamo ali ja očekujem da će igra biti veliki hit. Ali može lako biti da bude dosadna k'o proljev 😀


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
06/05/2015 9:31 pm  

Da, dobro si to rekao, moze otici u obje strane 😀

Al nadajmo se da ce ici u pravu. Jedva cekam se bacit u istrazivanje galaksije u lovu na dobre kadrove. Prva igra za koju sam siguran da ce se napokon isplatit taj SHARE button...


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
12/05/2015 11:17 am  

http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

Odlican clanak. Tko se nije nahajpao na NMS, nakon ovog clanka bi mogao 😀


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
15/06/2015 10:45 am  

Novi concept art:
http://imgur.com/a/etKU6

Jedva cekam novi gameplay vcrs


OdgovoriCitiraj
viper89
Član Moderator
7 fcoina
Član: prije 4 godine
Postova: 13698
15/06/2015 10:59 am  

nadam se i release date


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
15/06/2015 11:01 am  

Lijevo jaje bi dao da ovo ljeto izbace 😀 btw, tebi je napeta ova igra?


OdgovoriCitiraj
viper89
Član Moderator
7 fcoina
Član: prije 4 godine
Postova: 13698
15/06/2015 11:05 am  

Jos od VGXa prije koju godinu 😀


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
15/06/2015 11:14 am  

Aj super, to nas je cak 3 na ovom forumu 😀 Vidio sam na rebootu da je i [member=186]FedroWhatIsGood?[/member] zainteresiran


OdgovoriCitiraj
Solid Snake
Platinum member
23 fcoina
Član: prije 4 godine
Postova: 9850
15/06/2015 11:17 am  

Moram ti se ispričati Fenix, nisam vidio temu ranije, a fantastično je odrađena.
Svaka čast.

I mene interesuje, ali čekam još detaljnije dojmove.


OdgovoriCitiraj
fatamorgana
Silver member
0 fcoina
Član: prije 4 godine
Postova: 1527
15/06/2015 11:30 am  

Mene također interesira igra, pogotovo što je bazirana na istraživanju oduvijek sam htio imati svoj "starship" i istraživati svemir...

"to boldly go where no man has gone before"

The only way to discover the limits of the possible is to go beyond them into the impossible.

https://www.football-evolution.net/


OdgovoriCitiraj
Solid Snake
Platinum member
23 fcoina
Član: prije 4 godine
Postova: 9850
15/06/2015 11:32 am  

"to boldly go where no man has gone before"

That premise, damn, kad tako kažeš, sad mi se još više igra :D.

Samo ovdje će biti teško pacing postaviti, samo da ne bude prazan svijet.


OdgovoriCitiraj
Solid Snake
Platinum member
23 fcoina
Član: prije 4 godine
Postova: 9850
15/06/2015 11:48 am  


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
15/06/2015 12:14 pm  

Crkavam na gif hahahahahha

Sent from Tapatalk.


OdgovoriCitiraj
Maroon Gamer
Bronze member
0 fcoina
Član: prije 4 godine
Postova: 485
15/06/2015 12:36 pm  

Ovo se ubilo za morfijusa. Nadam se da će izaći prije njega.


OdgovoriCitiraj
FedroWhatIsGood ?
Bronze member
0 fcoina
Član: prije 4 godine
Postova: 670
15/06/2015 3:22 pm  

Kako ne bih bio zainteresiran, to sanjam jos od Elite-a na ZX-Spectrumu 🙂

#TRIDESET GODINA! 8)


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
15/06/2015 3:28 pm  

Znaci, imat cemo s kim igrat. Odnosno ne razmjenjivat dojmove. Posto se vrlo vjerojatno necemo nikad susrest u NMS svemiru..


OdgovoriCitiraj
viper89
Član Moderator
7 fcoina
Član: prije 4 godine
Postova: 13698
15/06/2015 3:32 pm  

Da , nista od grupnog igranja tj skoro pa nemoguce.
Ovo je igra za chill i uzivanje , prepricavas frendovima sta ti se dogodilo , istrazujes , postas slike itd.


OdgovoriCitiraj
FedroWhatIsGood ?
Bronze member
0 fcoina
Član: prije 4 godine
Postova: 670
15/06/2015 3:35 pm  

Sigurno AKO krenemo samo iz iste cetvrtine svemira (eventualno i trecine?) te ako unaprijed odredimo neku zonu susreta da se presjeca na pola nasih ruta ka galaktickom centru, moci cemo se sresti 🙂 pa vidjeti je li izvedivo ici dalje u ''co-opu'' :df:


OdgovoriCitiraj
viper89
Član Moderator
7 fcoina
Član: prije 4 godine
Postova: 13698
15/06/2015 3:37 pm  


OdgovoriCitiraj
FedroWhatIsGood ?
Bronze member
0 fcoina
Član: prije 4 godine
Postova: 670
15/06/2015 3:38 pm  

For you, somewhere in this galaxy there's always a chance 😉


OdgovoriCitiraj
Fenix
Član Admin
42 fcoina
Član: prije 7 mjeseci
Postova: 10289
15/06/2015 3:47 pm  

Koliko sam citao, u igri postoje i koordinate, pa se dogovoreno mozemo naci na nekom planetu. Ali i to ce biti otezano, jer tko zna odakle cemo krenuti. A warp pogon kosta i treba ga zaradit...


OdgovoriCitiraj
FedroWhatIsGood ?
Bronze member
0 fcoina
Član: prije 4 godine
Postova: 670
15/06/2015 3:57 pm  

Pa probajmo restartat par puta dok ne bude bar donekle izgledno da se ulovimo negdje na pola puta... Naravno igra je duuuga i zato su svi planovi tek eventualne ideje :az:


OdgovoriCitiraj
Stranica 1 / 25