Ogroman sale , uzeo MP i MP2 sada , oba 1,19eur , odlični dealovi.
Final Fantasy 4: The After Years' 3D remake is coming to Steam on 12th May, Square Enix has announced.
Originally a 2D game released in 2008 on PSP and Wii, this sequel to FF4 was later remade in 3D for iOS and Android devices in 2013. It's this version that will appear on Steam, only now it will feature an enhanced intro movie by Visual Works.
The game features 10 tales as players take the role of Prince Ceodore, son of King Cecil and Queen Rosa of Baron, along with a roster of other characters. This PC port will feature the usual Steam perks like Achievements and trading cards.
Take a gander at the new intro movie below:
All hell broke loose when Valve decided to change its policy for mods and let modders charge for their mods on Skyrim. Valve is currently experimenting with a new policy regarding mods that will let modders charge money for their works. In exchange, Valve will be taking 75% of the sales that are made from these new ‘Paid’ mods. And you can’t possibly imagine what’s been happening these past days on Steam.
First things first, the first for-profit Skyrim mod has been removed from the Steam workshop. That mod was using assets from Fores New Idles in skyrim. Modder Fore is against those ‘paywalls’ for mods. Fore contacted the creator of this – now deleted – mod who decided to take it down and issue a refund to all subscribers.
FilthyCasual, another modder who has worked on mods for Mass Effect (such as MEHEM, CEM, and Harby Module) has shared his opinion about this whole thing. FilthyCasual believes that this ‘paywall’ is a bad idea and explained his concerns about Valve doing such a thing.
“First, Valve, you have now made “modder” a dirty word here on the steam forums almost overnight. Thanks a bunch. You have now divided PC consumers and modders, when we used to be a pretty tight bunch.
Second, I now see mods going up that are little tiny swords and whatnot going up for sale. Bundles already that cost more than the game itself. In other words, I am concerned about a complete influx of mods that are completely useless and tiny and unsupported and updated, just because of money-grabbers who want a piece of the pie.
Third, this leads to microtransaction hell. Hell for consumers, and a deluge of stuff to compete against for us modders. This isn’t healthy competition. It is gonna be cutthroat. Thanks again for taking the fun out of it.
Fourth, there will be inevitable stealing of other’s people’s content and then selling it as their own. Some may claim that because they modified another mod’s content, they now have created their own mod and are free to sell. I disagree. They are making money at the expense of others.
Fifth, you have a “return policy,” if it is even worth of the name, that is full of holes. First, 24hrs isn’t much time to test if a mod will glitch out or not. Ever heard of a standard 14 or 30 day return policy? Let’s say a consumer buys a mod, then one week later the modder releases an update. This update has a bug, and the game crashes or glitches out. Then let’s say, for whatever reason (even a good one. Like real life got in the way) the modder doesn’t release an update to fix the bug. Before today, big deal. You could either uninstall the mod or revert to a previous version. Given it was free, most people wouldn’t complain too much. But NOW, a consumer will likely be stuck with a useless piece of software they paid good money for. Software that now is worth zilch. They will be, understandably, really upset, with no way to get their money back.
Lastly, you, Valve, are likely hurting good, legal sites like Nexus Mods as some greedy people take their mods, or the “premium versions” off the site in favor of posting to the Steam Workshop.”
FilthyCasual basically presented all the major issues regarding Valve’s decision to charge for mods. For what is worth, we believe that modders should be paid for their work. There are example of games that improve the original games in various and extraordinary ways. Take for example Brutal Doom. While you may not be a fan of its extreme gore effects, there is no denying that this mod brings fresh ideas to the table.
However, it’s also easy to exploit this system with mods that are similar to that ‘Horse Armour’ DLC that Bethesda introduced to Oblivion. We may very well see High-Resolution Texture Packs or simple ‘replacement’ mods behind a paywall, forcing gamers to pay in order to get access to them.
All in all, it’s a very tricky situation. The fact that people can steal other people’s ideas and charge for them is also discouraging. The fact that there will be one hell of DMCA claims is also another factor that may disappoint gamers (especially when a lot of mods with copyright materials were not being shut down given their ‘freeware’ nature).
It will be interesting to see what will happen with this whole controversy surrounding ‘paid’ mods.
Here are also Totalbiscuit’s thoughts regarding this topic.
A representative from Valve has announced that the company will remove Steam Workshop's controversial paid mods functionality. In a post today, Valve employee Alden Kroll confirmed that the functionality will be removed, and all customers who have paid for mods will be refunded. The move has been made with Bethesda's blessing, Kroll added.
"We've done this because it's clear we didn't understand exactly what we were doing," Kroll wrote. "We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
"To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free and paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it."
Kroll said that while the feature has its merits, it was not wise introducing it into a community which had prospered without the model.
"We underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
"Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know."
Ako nekog zanima Games Republic za registraciju daje free steam code igre Anomaly Korea,inače je 5 € na steamu.
Dual-stage triggers, each with 10° of travel, a magnetic flux sensor, and a tactile switch
Gyroscope and accelerometer sensors enabling tilt-to-steer racing wheel functionality and other motion-controlled input
Local multiplayer capability, as supported by games
Wired or wireless (dual mode)
USB 2.0 via Micro USB port (cable not included)
Estimated 5 meters of wireless communications range. Actual results may vary.
Provides up to 80 hours of standard game play using the included AA batteries during preliminary testing. Battery life will vary based on usage and other factors, such as type of batteries used. Actual results may vary.
2 AA batteries
USB wireless pairing dongle